Video game sound design and future prospects
I feel like it would be useful to look at game sound design and how I would do this after uni. Below are some ideas for 3 key areas that I have thought of, Education, Employment and Freelance.
Education
Courses
After looking at some courses (bachelor’s and master’s), I feel like it isn’t for me. I have been at university for 3 years already, and I just want to do stuff now instead of learning for another 3 years instead.
Internships
I found quite a few internships in video game sound design while looking at jobs.
- EA has a large internship scheme but currently seems to be lacking audio internships. Seems you can apply at the end of the year and start at the beginning. https://www.ea.com/careers/interns-and-university-graduates
- Creative Assembly has a large education scheme, ranging from A-levels to postgraduate. https://www.creative-assembly.com/education-and-social-impact
- Dlala Studios has a work experience section. https://www.dlalastudios.com/careers/
- Rare has a large internship section but seems to only focus on game engineering (coding) and art. https://www.rare.co.uk/internships
- D3t has internships but once again focuses on coding and art. https://d3tltd.com/internships
- Frontier and PlayStation have ones too.
Employment
Looking into jobs, I have the qualifications but not the experience that is required for a lot of these jobs. While I probably could get a job in a small indie company or as a junior sound designer, it would be difficult, and I don’t think I have the required skill currently. Because of this, I currently think either freelance or an internship would be the best thing for me.
Freelance
Seems there are a few websites to freelance on, but it’s a topic I will need to look into more before I decide if it’s the path I want to go down. But freelance would fill my portfolio and give me better experience before I go into a full-time audio job.